Version: 2017.4
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Camera.OnPostRender()

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Description

OnPostRender is called after a camera has finished rendering the Scene.

This message is sent to all scripts attached to the camera.

See Also: onPostRender delegate.

#pragma strict
public class Example extends MonoBehaviour {
	var revertFogState: boolean = false;
	function OnPreRender() {
		revertFogState = RenderSettings.fog;
		RenderSettings.fog = enabled;
	}
	function OnPostRender() {
		RenderSettings.fog = revertFogState;
	}
}
using UnityEngine;

public class Example : MonoBehaviour { // This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera.

bool revertFogState = false;

void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }

void OnPostRender() { RenderSettings.fog = revertFogState; } }