Version: 2017.4
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CanvasRenderer.AddUIVertexStream

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public static method AddUIVertexStream(verts: List<UIVertex>, positions: List<Vector3>, colors: List<Color32>, uv0S: List<Vector2>, uv1S: List<Vector2>, normals: List<Vector3>, tangents: List<Vector4>): void;
public static void AddUIVertexStream(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector2> uv0S, List<Vector2> uv1S, List<Vector3> normals, List<Vector4> tangents);

Parameters

vertsThe UIVertex list to split.
positionsThe destination list for the verts positions.
colorsThe destination list for the verts colors.
uv0SThe destination list for the verts uv0s.
uv1SThe destination list for the verts uv1s.
normalsThe destination list for the verts normals.
tangentsThe destination list for the verts tangents.

Description

Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents).