Was the CharacterController touching the ground during the last move?
function Update () { var controller : CharacterController = GetComponent.<CharacterController>(); if (controller.isGrounded) print("We are grounded"); }
using UnityEngine;
public class Example : MonoBehaviour { CharacterController controller;
void Start() { controller = GetComponent<CharacterController>(); }
void Update() { if (controller.isGrounded) { print("CharacterController is grounded"); } } }