The relative linear velocity of the two colliding objects (Read Only).
#pragma strict // Play a sound when we hit an object with a big velocity var audioSource: AudioSource; function Start() { audioSource = GetComponent.<AudioSource>(); } function OnCollisionEnter(collision: Collision) { if (collision.relativeVelocity.magnitude > 2) audioSource.Play(); }
// Play a sound when we hit an object with a big velocity using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void OnCollisionEnter(Collision collision) { if (collision.relativeVelocity.magnitude > 2) audioSource.Play(); } }