The relative linear velocity of the two colliding objects (Read Only).
#pragma strict
// Play a sound when we hit an object with a big velocity var audio: AudioSource; function Start() {
audio = GetComponent.<AudioSource>(); }
function OnCollisionEnter2D(collision: Collision2D) {
if (collision.relativeVelocity.magnitude > 2) audio.Play(); }
// Play a sound when we hit an object with a big velocity using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void OnCollisionEnter2D(Collision2D collision) { if (collision.relativeVelocity.magnitude > 2) audioSource.Play(); } }