Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.SetupCameraProperties

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetupCameraProperties(camera: Camera): void;
public void SetupCameraProperties(Camera camera);
public method SetupCameraProperties(camera: Camera, stereoSetup: bool): void;
public void SetupCameraProperties(Camera camera, bool stereoSetup);

Parameters

cameraCamera to setup shader variables for.
stereoSetupSet up the stereo shader variables and state.

Description

Setup camera specific global shader variables.

This function sets up view, projection and clipping planes global shader variables.

Additionally, if stereoSetup is set to true, and single-pass stereo is enabled, stereo-specific shader variables and state are configured.

See Also: StartMultiEye, StopMultiEye, StereoEndRender, CullResults.GetCullingParameters.