Version: 2017.4
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GUITargetAttribute Constructor

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public GUITargetAttribute()
public GUITargetAttribute();
public GUITargetAttribute(displayIndex: int)
public GUITargetAttribute(int displayIndex);
public GUITargetAttribute(displayIndex: int, displayIndex1: int)
public GUITargetAttribute(int displayIndex, int displayIndex1);
public GUITargetAttribute(displayIndex: int, displayIndex1: int, params displayIndexList: int[])
public GUITargetAttribute(int displayIndex, int displayIndex1, params int[] displayIndexList);

Parameters

displayIndexDisplay index.
displayIndex1Display index.
displayIndexListDisplay index list.

Description

Default constructor initializes the attribute for OnGUI to be called for all available displays.

#pragma strict
// Label will appear on display 0 and 1 only
@GUITarget(0, 1)
function OnGUI() {
	GUI.Label(new Rect(10, 10, 300, 100), "Visible on TV and Wii U GamePad only");
}
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
    // Label will appear on display 0 and 1 only
    [GUITarget(0, 1)]
    void OnGUI()
    {
        GUI.Label(new Rect(10, 10, 300, 100), "Visible on TV and Wii U GamePad only");
    }
}