Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GridBrush.Pick

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method Pick(gridLayout: GridLayout, brushTarget: GameObject, position: BoundsInt, pickStart: Vector3Int): void;
public void Pick(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, Vector3Int pickStart);

Parameters

gridLayout Grid to pick data from.
brushTargetTarget of the picking operation. By default the currently selected GameObject.
positionThe coordinates of the cells to paint data from.
pickStartPivot of the picking brush.

Description

Picks tiles from selected tile maps and child GameObjects, given the coordinates of the cells.