Version: 2017.4
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GridBrush.SetMatrix

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public method SetMatrix(position: Vector3Int, matrix: Matrix4x4): void;
public void SetMatrix(Vector3Int position, Matrix4x4 matrix);

Parameters

positionPosition to set the transform matrix in the brush.
matrixTransform matrix to set in the brush.

Description

Sets a transform matrix at the position in the brush. This matrix is used specifically for tiles on a Tilemap and not GameObjects of the brush cell.