Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HumanLimit.min

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var min: Vector3;
public Vector3 min;

Description

The maximum negative rotation away from the initial value that this muscle can apply.

The center property specifies the rotation of the bone when the muscle is at "rest". The min value specfies the maximum negative rotation in degrees away from the rest value that the muscle can apply. The max value specifies a similar limit but in the positive direction of rotation.

The allowed range for the minimum is -180..0 degrees.

See Also: HumanLimit.useDefaultValues.