Strength of a rubber-band pull toward the defined direction. Only used if mode
includes Position.
// Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.
function Start() { var joint : ConfigurableJoint = gameObject.AddComponent.<ConfigurableJoint>(); joint.targetPosition = Vector3(0,0,-10);
var drive : JointDrive = JointDrive(); drive.mode = JointDriveMode.Position; drive.positionSpring = 20;
joint.zDrive = drive; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Position; drive.positionSpring = 20; joint.zDrive = drive; } }