The color of the light.
To modify the light intensity you change light's color luminance. Lights always add illumination, so a light with a black color is the same as no light at all. See Also: Light component.
#pragma strict public class Example extends MonoBehaviour { var lt: Light; function Start() { lt = GetComponent.<Light>(); } // Darken the light completely over a period of 2 seconds. function Update() { lt.color -= (Color.white / 2.0f) * Time.deltaTime; } }
using UnityEngine;
public class Example : MonoBehaviour { Light lt;
void Start() { lt = GetComponent<Light>(); }
// Darken the light completely over a period of 2 seconds. void Update() { lt.color -= (Color.white / 2.0f) * Time.deltaTime; } }
Another example:
#pragma strict public class Example extends MonoBehaviour { var duration: float = 1.0f; var color0: Color = Color.red; var color1: Color = Color.blue; var lt: Light; function Start() { lt = GetComponent.<Light>(); } function Update() { // set light color var t: float = Mathf.PingPong(Time.time, duration) / duration; lt.color = Color.Lerp(color0, color1, t); } }
using UnityEngine;
public class Example : MonoBehaviour { // Interpolate light color between two colors back and forth float duration = 1.0f; Color color0 = Color.red; Color color1 = Color.blue;
Light lt;
void Start() { lt = GetComponent<Light>(); }
void Update() { // set light color float t = Mathf.PingPong(Time.time, duration) / duration; lt.color = Color.Lerp(color0, color1, t); } }