The Intensity of a light is multiplied with the Light color.
The value can be between 0 and 8. This allows you to create over bright lights.
#pragma strict public class example extends MonoBehaviour { var myLight: Light; function Start() { myLight = GetComponent.<Light>(); } function Update() { myLight.intensity = Mathf.PingPong(Time.time, 8); } }
using UnityEngine;
public class example : MonoBehaviour { Light myLight;
void Start() { myLight = GetComponent<Light>(); }
void Update() { myLight.intensity = Mathf.PingPong(Time.time, 8); } }