Connect the start and end positions of the line together to form a continuous loop.
#pragma strict private var lr: LineRenderer; function Start() { lr = GetComponent.<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default")); // Set some positions var positions: Vector3[] = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); // Connect the start and end positions of the line together to form a continuous loop. lr.loop = true; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private LineRenderer lr;
void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));
// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions);
// Connect the start and end positions of the line together to form a continuous loop. lr.loop = true; } }