logHandler | Pass in default log handler or custom log handler. |
Create a custom Logger.
See Also: ILogHandler, Debug.unityLogger.
#pragma strict public class MyGameClass extends MonoBehaviour { private static var kTAG: String = "MyGameTag"; private var myLogger: Logger; function Start() { myLogger = new Logger(Debug.unityLogger.logHandler); myLogger.Log(kTAG, "MyGameClass Start."); } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static string kTAG = "MyGameTag"; private Logger myLogger;
void Start() { myLogger = new Logger(Debug.unityLogger.logHandler);
myLogger.Log(kTAG, "MyGameClass Start."); } }