Version: 2017.4
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Logger.LogError

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public method LogError(tag: string, message: object): void;
public void LogError(string tag, object message);
public method LogError(tag: string, message: object, context: Object): void;
public void LogError(string tag, object message, Object context);

Parameters

tagUsed to identify the source of a log message. It usually identifies the class where the log call occurs.
messageString or object to be converted to string representation for display.
contextObject to which the message applies.

Description

A variant of Logger.Log that logs an error message.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private static var logger: ILogger = Debug.unityLogger;
	private static var kTAG: String = "MyGameTag";
	private var tr: Transform;
	function MyGameMethod() {
		if (tr == null) {
			logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", tr);
			Debug.unityLogger.LogError(kTAG, "Failed! to set Transform", tr);
		}
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; private Transform tr;

void MyGameMethod() { if (tr == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", tr);

Debug.unityLogger.LogError(kTAG, "Failed! to set Transform", tr); } } }

Note that this pauses the editor when 'ErrorPause' is enabled.