triangles | A list of vertex indices to populate. |
submesh | The sub mesh on this instance. See subMeshCount. |
applyBaseVertex | True (default) value will apply base vertex offset to returned indices. |
Gets the triangle list for the specified sub mesh on this instance.
Each element value in the returned triangle list refers to a vertex index, which can be used to index into the results of other accessors like vertices and GetVertices. It will return indices in multiples of three.
A sub mesh is simply a separate triangle list. When the mesh is rendered using multiple materials, you should ensure that there is one sub mesh per Material.
Call the method overload with a List<int>
parameter if you control the life cycle of the index buffer and wish to avoid allocation of a new array with every access.
See Also: subMeshCount.