DownloadHandlerFile
class in
UnityEngine.Networking
/
Inherits from:Networking.DownloadHandler
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Download handler for saving the downloaded data to file.
This specialized download handler writes all downloaded bytes directly to file. This can help avoid high memory usage.
Note that you cannot get any data out of this download handler; you are expected to work with resulting file after the download is finished.
Properties
removeFileOnAbort | Should the created file be removed if download is aborted (manually or due to an error). Default: false. |
Constructors
DownloadHandlerFile | Creates a new instance and a file on disk where downloaded data will be written to. |
Inherited Members
Properties
data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) |
isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) |
text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
Public Methods
Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. |
Protected Methods
CompleteContent | Callback, invoked when all data has been received from the remote server. |
GetData | Callback, invoked when the data property is accessed. |
GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
GetText | Callback, invoked when the text property is accessed. |
ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
ReceiveData | Callback, invoked as data is received from the remote server. |