Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkBehaviour.InvokeSyncEvent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method InvokeSyncEvent(cmdHash: int, reader: Networking.NetworkReader): bool;
public bool InvokeSyncEvent(int cmdHash, Networking.NetworkReader reader);

Parameters

cmdHashHash of the SyncEvent name.
readerParameters to pass to the SyncEvent.

Returns

bool Returns true if successful.

Description

Manually invoke a SyncEvent.