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Close public method FinishMessage():
void;
public void FinishMessage();
Description
This fills out the size header of a message begun with StartMessage(), so that it can be send using Send() functions.
no example available in JavaScript
using UnityEngine;
using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour
{
void Start()
{
short myMsgType = 444;
NetworkWriter writer = new NetworkWriter();
writer.StartMessage(myMsgType);
writer.Write("test data");
writer.FinishMessage();
}
}