Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.MainModule.customSimulationSpace

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var customSimulationSpace: Transform;
public Transform customSimulationSpace;

Description

Simulate particles relative to a custom transform component.

#pragma strict
private var ps: ParticleSystem;
public var relativeTo: Transform;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.simulationSpace = ParticleSystemSimulationSpace.Custom;
	main.customSimulationSpace = relativeTo;
}
using System.Collections;
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public Transform relativeTo;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.Custom; main.customSimulationSpace = relativeTo; } }