Enable/disable the Shape module.
See Also: ParticleSystem.shape.
#pragma strict private var ps: ParticleSystem; public var moduleEnabled: boolean = true; function Start() { ps = GetComponent.<ParticleSystem>(); } function Update() { var shape: var = ps.shape; shape.enabled = moduleEnabled; } function OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 25, 200, 30), moduleEnabled, "Enabled"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var shape = ps.shape; shape.enabled = moduleEnabled; }
void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 25, 200, 30), moduleEnabled, "Enabled"); } }