Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetGlobalVectorArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetGlobalVectorArray(propertyName: string, values: Vector4[]): void;
public void SetGlobalVectorArray(string propertyName, Vector4[] values);
public method SetGlobalVectorArray(nameID: int, values: Vector4[]): void;
public void SetGlobalVectorArray(int nameID, Vector4[] values);
public method SetGlobalVectorArray(propertyName: string, values: List<Vector4>): void;
public void SetGlobalVectorArray(string propertyName, List<Vector4> values);
public method SetGlobalVectorArray(nameID: int, values: List<Vector4>): void;
public void SetGlobalVectorArray(int nameID, List<Vector4> values);

Description

Add a "set global shader vector array property" command.

When the command buffer will be executed, a global shader vector array property will be set at this point. The effect is as if Shader.SetGlobalVectorArray was called.