The drag of the object.
Drag can be used to slow down an object. The higher the drag the more the object slows down.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
void OpenParachute() { rb.drag = 20; }
void Update() { if (Input.GetButton("Space")) OpenParachute(); } }