Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody2D.GetPointVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method GetPointVelocity(point: Vector2): Vector2;
public Vector2 GetPointVelocity(Vector2 point);

Parameters

pointThe global space point to calculate velocity for.

Description

The velocity of the rigidbody at the point Point in global space.

GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.