Version: 2017.4
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ScriptableWizard.isValid

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public var isValid: bool;
public bool isValid;

Description

Allows you to enable and disable the wizard create button, so that the user can not click it.

See Also: ScriptableWizard.OnWizardUpdate


The finish button gets disabled until the user sets the number to 5.

#pragma strict
// Asks the user to set the var "Number" to 5, if is not set to 5
// the "Finish" button will not be reachable
public class isValidScriptableWizard extends ScriptableWizard {
	public var number: int = 0;
	@MenuItem("Example/Show isValid Usage")
	static function CreateWindow() {
		ScriptableWizard.DisplayWizard("isValid boolean example", isValidScriptableWizard, "Finish");
	}
	function OnWizardUpdate() {
		helpString = "Set The number to 5 and press finish";
		if (number != 5) {
			errorString = "The number has to be set to 5!";
			isValid = false;
		}
		else {
			errorString = "";
			isValid = true;
		}
	}
}
// Asks the user to set the var "Number" to 5, if is not set to 5
// the "Finish" button will not be reachable

using UnityEngine; using UnityEditor;

public class isValidScriptableWizard : ScriptableWizard { public int number = 0; [MenuItem("Example/Show isValid Usage")] static void CreateWindow() { ScriptableWizard.DisplayWizard( "isValid boolean example", typeof(isValidScriptableWizard), "Finish"); }

void OnWizardUpdate() { helpString = "Set The number to 5 and press finish"; if (number != 5) { errorString = "The number has to be set to 5!"; isValid = false; } else { errorString = ""; isValid = true; } } }