Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
public method SetGenerateAllOutputs(material:
ProceduralMaterial,
generated: bool):
void;
public void SetGenerateAllOutputs(ProceduralMaterialmaterial,
bool generated);
Description
Specify if the ProceduralMaterial needs to force generation of all its outputs.
If enabled, the ProceduralMaterial will generate all its outputs.
If disabled, the ProceduralMaterial will generate only the outputs required by the shader.