width | Width of texture array in pixels. |
height | Height of texture array in pixels. |
depth | Number of elements in the texture array. |
format | Format of the texture. |
mipmap | Should mipmaps be created? |
linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
Create a new texture array.
Usually you will want to set the colors of the texture after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.