bounds | Bounds to retrieve from. |
TileBase[] An array of Tiles at the given bounds.
Retrieves an array of tiles with the given bounds.
This is meant for more a performant way to get tiles as a batch, when compared to calling GetTile for every single position. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.
no example available in JavaScript
// Retrieves all tiles from an area on the tilemap and prints out the tiles to console using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { public BoundsInt area;
void Start() { Tilemap tilemap = GetComponent<Tilemap>(); TileBase[] tileArray = tilemap.GetTilesBlock(area); for (int index = 0; index < tileArray.Length; index++) { print(tileArray[index]); } } }