Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Tilemap.SetEditorPreviewTile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetEditorPreviewTile(position: Vector3Int, tile: Tilemaps.TileBase): void;
public void SetEditorPreviewTile(Vector3Int position, Tilemaps.TileBase tile);

Parameters

positionPosition of the editor preview Tile on the Tilemap.
tileThe editor preview Tile to be placed the cell.

Description

Sets an editor preview tile given the XYZ coordinates of a cell in the tile map.

The editor preview tile is used for previewing possible additions to the tile map.