position | Position of the Tile on the Tilemap. |
transform | The transform matrix. |
Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map.
Note that if the tile has set TileFlags.LockTransform, then this matrix has no effect.
no example available in JavaScript
// Rotate the tile in (0,0,0) 90 degrees using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { void Start() { Tilemap tilemap = GetComponent<Tilemap>(); Matrix4x4 matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, 90f), Vector3.one); tilemap.SetTransformMatrix(new Vector3Int(0, 0, 0), matrix); } }