Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.OnPointerExit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method OnPointerExit(eventData: EventSystems.PointerEventData): void;
public void OnPointerExit(EventSystems.PointerEventData eventData);

Parameters

eventDataThe EventData usually sent by the EventSystem.

Description

Evaluate current state and transition to normal state.

#pragma strict
// Required when using Event data.
//Do this when the cursor exits the rect area of this selectable UI object.
public function OnPointerExit(eventData) {
    Debug.Log("The cursor exited the selectable UI element.");
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerExitHandler// required interface when using the OnPointerExit method. { //Do this when the cursor exits the rect area of this selectable UI object. public void OnPointerExit(PointerEventData eventData) { Debug.Log("The cursor exited the selectable UI element."); } }