Version: 2017.4
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Slider.fillRect

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public var fillRect: RectTransform;
public RectTransform fillRect;

Description

Optional RectTransform to use as fill for the slider.

#pragma strict
// Required when Using UI elements.
public class Example {
    public var mainSlider;
    public var newFillRect;
    //Deactivates the old FillRect and assigns a new one.
    function Start() {
        mainSlider.fillRect.gameObject.SetActive(false);
        mainSlider.fillRect = newFillRect;
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;  // Required when Using UI elements.

public class Example : MonoBehaviour { public Slider mainSlider; //Reference to new "RectTransform"(Child of FillArea). public RectTransform newFillRect;

//Deactivates the old FillRect and assigns a new one. void Start() { mainSlider.fillRect.gameObject.SetActive(false); mainSlider.fillRect = newFillRect; } }