proj | The implicit this parameter for the extension method. |
mainTargetGuid | The GUID of the main target to link the app to. |
name | The name of the app extension. |
bundleId | The bundle ID of the app extension. The bundle ID must be prefixed with the parent app bundle ID. |
infoPlistPath | Path to the app extension Info.plist document. |
string The GUID of the new target.
Creates an app extension.
no example available in JavaScript
using UnityEditor; using UnityEngine; using UnityEditor.iOS.Xcode; using UnityEditor.iOS.Xcode.Extensions; using System.IO; using UnityEditor.Callbacks;
public class ScriptBatch : MonoBehaviour { [PostProcessBuild] private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { File.Copy("Assets/extension/TodayViewController.h", buildPath + "/appext/TodayViewController.h"); File.Copy("Assets/extension/TodayViewController.m", buildPath + "/appext/TodayViewController.m");
PBXProject proj = new PBXProject(); string projPath = PBXProject.GetPBXProjectPath(buildPath); proj.ReadFromFile(projPath);
string mainTarget = proj.TargetGuidByName(PBXProject.GetUnityTargetName());
string newTarget = proj.AddAppExtension(mainTarget, "appext", "com.unity3d.product.appext", "appext/Info.plist"); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.h", "appext/TodayViewController.h")); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.m", "appext/TodayViewController.m")); proj.AddFrameworkToProject(newTarget, "NotificationCenter.framework", true); proj.WriteToFile(projPath); } }