Core Events
Core Events are session-based and device-based AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary events. When you enable Unity Analytics for your project, Unity dispatches Core Events automatically. Core Events provide the basis for several metrics computed by the Analytics system, including:
- New installs
- Daily active users (DAU)
- Monthly active users (MAU)
- Total sessions
- Sessions per user
- Time spent in app
- User Segments for country and platform
- Revenue (when using Unity Ads and/or Unity IAP)
See Analytics Metrics, Segments, and Terminology for the definitions of these metrics.
Core Events include:
-
AppStart: Dispatched at the start of a new session. A new session starts when the user first launches an app or brings an app to the foreground after more than 30 minutes of inactivity.
-
AppRunning: Dispatched periodically while an app runs.
-
DeviceInfo: Dispatched the first time a user launches an app and whenever device information changes.
In addition to viewing the metrics based on core events in the Analytics Dashboard, you can download the events themselves using Raw Data Export. Note that Raw Data Export requires a Unity Pro subscription.
Note: Analytics uses other Core Events, such as AppStop, AppUpdate, and AppInstall, to calculate metrics, but does not expose them through Raw Data Export.
2018–06–22 Page published with editorial review
2018–03–02 - Service compatible with Unity 5.2 onwards at this date but version compatibility may be subject to change
2018–06–04 - Removed UserInfo core event.
New feature in 5.2
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!