The Audio Chorus Filter takes an Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
See in Glossary and processes it creating a chorus effect.
Property: | Function: |
---|---|
Dry MixAn audio setting that allows you to set the volume of the original signal to pass to output. See in Glossary |
Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5. |
Wet Mix 1 | Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5. |
Wet Mix 2 | Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5. |
Wet Mix 3 | Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5. |
Delay | The LFO’s delay in ms. 0.1 to 100.0. Default = 40.0 ms |
Rate | The LFO’s modulation rate in Hz. 0.0 to 20.0. Default = 0.8 Hz. |
Depth | Chorus modulation depth. 0.0 to 1.0. Default = 0.03. |
Feed Back | Chorus feedback. Controls how much of the wet signal gets fed back into the filter’s buffer. 0.0 to 1.0. Default = 0.0. |
The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations - resembling a choir.
You can tweak the chorus filter to create a flanger effect by lowering the feedback and decreasing the delay, as the flanger is a variant of the chorus.
Creating a simple, dry echo is done by setting Rate and Depth to 0 and tweaking the mixes and Delay
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!