For convenience, you can create a list of build sources directly from the current geometry.
The collection can be controlled in terms of layers, type of geometry and by collecting either by hierarchy or volume.
includedWorldBounds | The queried objects must overlap these bounds to be included in the results. |
includedLayerMask | Specifies which layers are included in the query. |
geometry | Which type of geometry to collect - e.g. physics colliders. |
defaultArea | Area type to assign to results, unless modified by NavMeshMarkup. |
markups | List of markups which allows finer control over how objects are collected. |
results | List where results are stored, the list is cleared at the beginning of the call. |
Collects renderers or physics colliders, and terrains within a volume.
root | If not null, consider only root and its children in the query; if null, includes everything loaded. |
includedLayerMask | Specifies which layers are included in the query. |
geometry | Which type of geometry to collect - e.g. physics colliders. |
defaultArea | Area type to assign to results, unless modified by NavMeshMarkup. |
markups | List of markups which allows finer control over how objects are collected. |
results | List where results are stored, the list is cleared at the beginning of the call. |
Collects renderers or physics colliders, and terrains within a transform hierarchy.
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