Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AnalyticsEvent.SocialShareAccept

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Analytics.AnalyticsResult SocialShareAccept(string shareType, string socialNetwork, string senderId, string recipientId, IDictionary<string,object> eventData);
public static Analytics.AnalyticsResult SocialShareAccept(string shareType, Analytics.SocialNetwork socialNetwork, string senderId, string recipientId, IDictionary<string,object> eventData);
public static Analytics.AnalyticsResult SocialShareAccept(Analytics.ShareType shareType, string socialNetwork, string senderId, string recipientId, IDictionary<string,object> eventData);
public static Analytics.AnalyticsResult SocialShareAccept(Analytics.ShareType shareType, Analytics.SocialNetwork socialNetwork, string senderId, string recipientId, IDictionary<string,object> eventData);

Parameters

shareTypeThe mode of sharing, or media type used in the social engagement (required).
socialNetworkThe network through which the message is shared (required).
senderIdA unique identifier for the sender (optional).
recipientIdA unique identifier for the recipient (optional).
eventDataDictionary of custom parameters. (optional).

Returns

AnalyticsResult The result of the analytics event sent.

Description

Sends a social_share_accept event.

Send this event when the player accepts a message, gift, or invitation through social media.

Did you find this page useful? Please give it a rating: