Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

ContentBuildInterface.WriteSceneSerializedFile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Build.Content.WriteResult WriteSceneSerializedFile(string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap);
public static Build.Content.WriteResult WriteSceneSerializedFile(string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap, Build.Content.PreloadInfo preloadInfo);
public static Build.Content.WriteResult WriteSceneSerializedFile(string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap, Build.Content.PreloadInfo preloadInfo, Build.Content.SceneBundleInfo sceneBundleInfo);

Description

Writes scene objects to a serialized file on disk.

Internal use only. See note on ContentBuildInterface.

Did you find this page useful? Please give it a rating: