Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

BuildOptions

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Building options. Multiple options can be combined together.

See Also: BuildPipeline.BuildPlayer.

Properties

NonePerform the specified build without any special settings or extra tasks.
DevelopmentBuild a development version of the player.
AutoRunPlayerRun the built player.
ShowBuiltPlayerShow the built player.
BuildAdditionalStreamedScenesBuild a compressed asset bundle that contains streamed scenes loadable with the UnityWebRequest class.
AcceptExternalModificationsToPlayerUsed when building Xcode (iOS) or Eclipse (Android) projects.
ConnectWithProfilerStart the player with a connection to the profiler in the editor.
AllowDebuggingAllow script debuggers to attach to the player remotely.
SymlinkLibrariesSymlink runtime libraries when generating iOS Xcode project. (Faster iteration time).
UncompressedAssetBundleDon't compress the data when creating the asset bundle.
ConnectToHostSets the Player to connect to the Editor.
EnableHeadlessModeBuild headless Linux standalone.
BuildScriptsOnlyOnly build the scripts in a Project.
ForceEnableAssertionsInclude assertions in the build. By default, the assertions are only included in development builds.
CompressWithLz4Use chunk-based LZ4 compression when building the Player.
CompressWithLz4HCUse chunk-based LZ4 high-compression when building the Player.
StrictModeDo not allow the build to succeed if any errors are reporting during it.
IncludeTestAssembliesBuild will include Assemblies for testing.
NoUniqueIdentifierWill force the buildGUID to all zeros.

Did you find this page useful? Please give it a rating: