Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Cubemap.Apply

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void Apply(bool updateMipmaps = true, bool makeNoLongerReadable = false);

Parameters

updateMipmapsWhen set to true, mipmap levels are recalculated.
makeNoLongerReadableWhen set to true, system memory copy of a texture is released.

Description

Actually apply all previous SetPixel and SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixel, SetPixels functions.

using UnityEngine;

public class Example : MonoBehaviour { public Cubemap cubeMap;

void Start() { cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }

Did you find this page useful? Please give it a rating: