Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

IRenderPipelineAsset.GetTerrainBrushPassIndex

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int GetTerrainBrushPassIndex();

Returns

int Queue index.

Description

The render index for the terrain brush in the editor.

When rendering terrain the brush used is rendered at a specific queue, this indicates the queue that should be used in the given render pipeline.

Did you find this page useful? Please give it a rating: