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Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.ExecuteCommandBufferAsync

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public void ExecuteCommandBufferAsync(Rendering.CommandBuffer commandBuffer, Rendering.ComputeQueueType queueType);

Parameters

commandBufferThe CommandBuffer to be executed.
queueTypeDescribes the desired async compute queue the supplied CommandBuffer should be executed on.

Description

Executes a command buffer on an async compute queue with the queue selected based on the ComputeQueueType parameter passed.

It is required that all of the commands within the command buffer be of a type suitable for execution on the async compute queues. If the buffer contains any commands that are not appropriate then an error will be logged and displayed in the editor window. Specifically the following commands are permitted in a CommandBuffer intended for async execution:

CommandBuffer.BeginSample

CommandBuffer.CopyCounterValue

CommandBuffer.CopyTexture

CommandBuffer.CreateGPUFence

CommandBuffer.DispatchCompute

CommandBuffer.EndSample

CommandBuffer.IssuePluginEvent

CommandBuffer.SetComputeBufferParam

CommandBuffer.SetComputeFloatParam

CommandBuffer.SetComputeFloatParams

CommandBuffer.SetComputeTextureParam

CommandBuffer.SetComputeVectorParam

CommandBuffer.WaitOnGPUFence

All of the commands within the buffer are guaranteed to be executed on the same queue. If the target platform does not support async compute queues then the work is dispatched on the graphics queue.

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