Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

VisibleLight

struct in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Holds data of a visible light.

After CullResults.Cull is done, CullResults.visibleLights will contain an array of lights that are visible. The visible light structure contains packed information for most commonly used Light variables, and a VisibleLight.light reference to the Light component itself.

See Also: CullResults.visibleLights, Light.

Properties

finalColorLight color multiplied by intensity.
flagsLight flags, see VisibleLightFlags.
lightAccessor to Light component.
lightTypeLight type.
localToWorldLight transformation matrix.
rangeLight range.
screenRectLight's influence rectangle on screen.
spotAngleSpot light angle.

Did you find this page useful? Please give it a rating: