Determines how a gizmo is drawn or picked in the Unity editor.
The types can be combined together with an OR operator.
See Also: DrawGizmo.
Pickable | The gizmo can be picked in the editor. |
NotInSelectionHierarchy | Draw the gizmo if it is not selected and also no parent/ancestor is selected. |
NonSelected | Draw the gizmo if it is not selected. |
Selected | Draw the gizmo if it is selected. |
Active | Draw the gizmo if it is active (shown in the inspector). |
InSelectionHierarchy | Draw the gizmo if it is selected or it is a child/descendent of the selected. |
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