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JointAngularLimitHandle.DrawHandle

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public void DrawHandle();

Description

A function to display this instance in the current handle camera using its current configuration.

Always write properties to the handle before calling this function. Place the calls to this function inside EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck to detect user interaction and read the updated properties from the handle.

See Also: Editor.OnSceneGUI, Handles.SetCamera.

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