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Material.SetTextureScale

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public void SetTextureScale(string name, Vector2 value);
public void SetTextureScale(int nameID, Vector2 value);

Parameters

nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, e.g. "_MainTex".
valueTexture placement scale.

Description

Sets the placement scale of texture propertyName.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { // Animates main texture scale in a funky way! float scaleX = Mathf.Cos(Time.time) * 0.5f + 1; float scaleY = Mathf.Sin(Time.time) * 0.5f + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }

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