Legacy Documentation: Version 2018.2 (Go to current version)
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MaterialPropertyBlock.SetTexture

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public void SetTexture(string name, Texture value);
public void SetTexture(int nameID, Texture value);

Parameters

nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe Texture to set.

Description

Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetMatrix.

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