Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

ClientScene.reconnectId

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int reconnectId;

Description

The reconnectId to use when a client reconnects to the new host of a game after the old host was lost.

This will be ClientScene.ReconnectIdInvalid by default (-1), and will be ClientScene.ReconnectIdHost when the old host is reconnecting to the host of the new game.

Did you find this page useful? Please give it a rating: