msgType | The id of the message to send. |
msg | A message instance to send. |
bool True if message was sent.
This sends a network message with a message Id to the server. This message is sent on channel zero, which by default is the reliable channel.
The message must be an instance of a class derived from MessageBase.
using UnityEngine; using UnityEngine.Networking;
public class RegisterHostMessage : MessageBase { public string gameName; public string comment; public bool passwordProtected; }
public class MasterClient { public NetworkClient client;
public const short RegisterHostMsgId = 888;
public void RegisterHost(string name) { RegisterHostMessage msg = new RegisterHostMessage(); msg.gameName = name; msg.comment = "test"; msg.passwordProtected = false;
client.Send(RegisterHostMsgId, msg); } }
The message id passed to Send() is used to identify the handler function to invoke on the server when the message is received.
Did you find this page useful? Please give it a rating: